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Protector: Difference between revisions

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Remove rarity, level, cooldown, mana cost and the generated-note
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[[Category:Units]]
[[Category:Units]]
[[Category:Human units]]
[[Category:Human units]]
== Star scaling ==
{| class="wikitable"
! Star level
! Mana regen rate
! Shield amount
! Mana cost
! Notes
|-
| 0-star
| 8
| 18
| 40
| Single-target shield
|-
| 1-star
| 10.5
| 23
| 40
| Single-target shield
|-
| 2-star
| 13
| 23
| 40
| Gains AOE shield behavior
|}
== Targeting behavior ==
* Protector targets the closest allied unit other than itself.
* At 0-star and 1-star, Protector does not appear to shield in AOE.
* At 2-star, Protector gains AOE shielding.
* The AOE is centered around the shielded target, not around Protector.
== Stacking ==
Multiple Protectors can shield the same target. In testing, two 0-star Protectors produced more shield than one 1-star Protector at the same timing checkpoint.
== Overtime / poison behavior ==
* Protector stops casting when auto-poison activates.
* Shield decays like health during auto-poison.
== Item interactions ==
* Amber Medallion increases Protector's AOE. In testing, a 24% AOE increase changed AOE 1 into AOE 1.24.
[[Category:Units]]
[[Category:Mechanics]]

Latest revision as of 00:00, 11 August 2026

Protector
Protector
Class Human
Cost 150

Protector is a human unit in Army Clash.

Shields the nearest allied unit. Shield absorbs damage before health and has no upper limit.

Stats

Stat Value
HP 80
Range 4.5
Damage 7
Attack speed 2 sec
Armor 0
Mana regeneration rate 8
Range 4
Amount 18


Star scaling

Star level Mana regen rate Shield amount Mana cost Notes
0-star 8 18 40 Single-target shield
1-star 10.5 23 40 Single-target shield
2-star 13 23 40 Gains AOE shield behavior

Targeting behavior

  • Protector targets the closest allied unit other than itself.
  • At 0-star and 1-star, Protector does not appear to shield in AOE.
  • At 2-star, Protector gains AOE shielding.
  • The AOE is centered around the shielded target, not around Protector.

Stacking

Multiple Protectors can shield the same target. In testing, two 0-star Protectors produced more shield than one 1-star Protector at the same timing checkpoint.

Overtime / poison behavior

  • Protector stops casting when auto-poison activates.
  • Shield decays like health during auto-poison.

Item interactions

  • Amber Medallion increases Protector's AOE. In testing, a 24% AOE increase changed AOE 1 into AOE 1.24.