Jump to content

Protector: Difference between revisions

From Army Clash Wiki
Regenerated from game data
More details
 
(2 intermediate revisions by one other user not shown)
Line 1: Line 1:
<div class="ac-infobox">
<div class="ac-infobox">
<div class="ac-infobox-title">Protector</div>
<div class="ac-infobox-title">Protector</div>
{| class="ac-infobox-table"
<div class="ac-infobox-icon">[[File:AC_unit_protector.png|120px|link=|Protector]]</div>
! Rarity
{|
| <span class="ac-rarity-uncommon">Uncommon</span>
|-
! Class
! Class
| Human
| Human
Line 10: Line 8:
! Cost
! Cost
| 150
| 150
|-
! Health
| 80
|-
! Damage
| 6
|-
! Armor
| 0
|-
! Range
| 4.5
|-
! Attack speed
| 2 s
|-
! Movement
| 0.57
|-
|-
|}
|}
</div>
</div>
'''Protector''' is a uncommon human unit in [[Army Clash]].
'''Protector''' is a human unit in [[Army Clash]].


Shields the nearest allied unit. Shield absorbs damage before health and has no upper limit.
Shields the nearest allied unit. Shield absorbs damage before health and has no upper limit.
Line 39: Line 19:
! Stat !! Value
! Stat !! Value
|-
|-
| Cost || 150
| HP || 80
|-
| Range || 4.5
|-
|-
| Health || 80
| Damage || 7
|-
|-
| Damage || 6
| Attack speed || 2 sec
|-
|-
| Armor || 0
| Armor || 0
|-
|-
| Range || 4.5
| Mana regeneration rate || 8
|-
|-
| Attack speed || 2 s
| Range || 4
|-
|-
| Movement speed || 0.57
| Amount || 18
|-
| Mana regen || 8 /s
|-
| Accuracy || 0.6
|}
|}


== Special ability ==
[[Category:Units]]
'''Casts Shield'''
[[Category:Human units]]
 


== Star scaling ==
{| class="wikitable"
{| class="wikitable"
! Stat !! Value
! Star level
! Mana regen rate
! Shield amount
! Mana cost
! Notes
|-
|-
| Type || Shield
| 0-star
| 8
| 18
| 40
| Single-target shield
|-
|-
| Mana cost || 40
| 1-star
|-
| 10.5
| Cooldown || 1.3 s
| 23
|-
| 40
| Range || 4
| Single-target shield
|-
|-
| Amount || 18
| 2-star
| 13
| 23
| 40
| Gains AOE shield behavior
|}
|}
== Targeting behavior ==
* Protector targets the closest allied unit other than itself.
* At 0-star and 1-star, Protector does not appear to shield in AOE.
* At 2-star, Protector gains AOE shielding.
* The AOE is centered around the shielded target, not around Protector.
== Stacking ==
Multiple Protectors can shield the same target. In testing, two 0-star Protectors produced more shield than one 1-star Protector at the same timing checkpoint.
== Overtime / poison behavior ==
* Protector stops casting when auto-poison activates.
* Shield decays like health during auto-poison.
== Item interactions ==
* Amber Medallion increases Protector's AOE. In testing, a 24% AOE increase changed AOE 1 into AOE 1.24.


[[Category:Units]]
[[Category:Units]]
[[Category:Uncommon units]]
[[Category:Mechanics]]
[[Category:Human units]]
 
<small>Auto-generated from game stats</small>

Latest revision as of 00:00, 11 August 2026

Protector
Protector
Class Human
Cost 150

Protector is a human unit in Army Clash.

Shields the nearest allied unit. Shield absorbs damage before health and has no upper limit.

Stats

Stat Value
HP 80
Range 4.5
Damage 7
Attack speed 2 sec
Armor 0
Mana regeneration rate 8
Range 4
Amount 18


Star scaling

Star level Mana regen rate Shield amount Mana cost Notes
0-star 8 18 40 Single-target shield
1-star 10.5 23 40 Single-target shield
2-star 13 23 40 Gains AOE shield behavior

Targeting behavior

  • Protector targets the closest allied unit other than itself.
  • At 0-star and 1-star, Protector does not appear to shield in AOE.
  • At 2-star, Protector gains AOE shielding.
  • The AOE is centered around the shielded target, not around Protector.

Stacking

Multiple Protectors can shield the same target. In testing, two 0-star Protectors produced more shield than one 1-star Protector at the same timing checkpoint.

Overtime / poison behavior

  • Protector stops casting when auto-poison activates.
  • Shield decays like health during auto-poison.

Item interactions

  • Amber Medallion increases Protector's AOE. In testing, a 24% AOE increase changed AOE 1 into AOE 1.24.